Garrett Blacknova
Codex Troopers
2582
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Posted - 2013.04.23 10:37:00 -
[1] - Quote
Ivan Avogadro wrote:Is profile analysis an absolute (see / don't see) or is it a probability based on analysis v dampening? It's definitely not probability-based. It's not a binary on/off either though - if someone has a low enough profile, you'll often see them as "faded" markers on the minimap, and they won't light up on the HUD until something lights them up all the way - usually yourself or a squadmate with eyes on the target.
Quote:Does proximity increase the probability of analysis? Does long range scanning only increase the range that you can catch someone you would have seen anyway? Official word from the devs - corrobrated by player testing - is that this is a binary system. In range? Full scan effect. Out of range? Only visual detection. There IS a variation in how fast (if at all) a target in your line of sight will be lit up when they're outside your scan range though. At extreme ranges, nobody shows up unless you aim directly at them. At long enough range, some suits can be inivisible against others EVEN when targeted like this. Usually only happens when it's a Heavy or an un-upgraded (by skills or gear) Assault aiming for a Scout or a Profile-dampened Assault/Logi.
Quote:What actions, if any, increase your profile? Official word says that shooting doesn't increase your profile, but player testing confirms the contrary. It's possible that the "base" profile increase for firing a weapon is 0, but that individual weapons have their own profile increase when fired, which would also fit with testing.
Official word and player testing both confirm that sprinting and other movement makes no difference to profile.
Quote: Is any of this changing in Uprising? Active Scanners are coming. Unlike our current passive scanning, they will have an arc in which they operate - passive scanners cover a full 360 degrees. They're confirmed to raise the user's profile when activated, making you more visible to enemies. It's also possible that the "shooting doesn't affect profile" statement was based on how Uprising works and that this is another change from the current state of the game.
Additionally, it's worth noting that you share your scanning data through the "TACNET" system. This means that everyone n your squad - NOT the whole team - sees markers for everyone you can see. If you light up a group of enemies, they'll be lit up for anyone in your squad (or for all other "no squad" players if you're not in a squad). This was a change made when Active Scanners were first introduced, and the idea was that passive scanners only shared with the squad, while Active Scanners would share their data with the whole team. I'm hoping - in spite of it being a nerf to my preferred playstyle - that this isn't the case in Uprising, and that passive detection will light enemies up for the whole team again. |